POPULOUS -------- All the level codes, up to level 494, are listed below: 0 GENESIS 10 MORNINGILL 20 SHADTET 30 SUZALOW 1 HURTOUTORD 11 NIMIHILL 21 CORPEHAM 31 DOUUSICK 2 JOSAMAR 12 BILCEMET 22 BINOZOND 32 SHIDIEHOLE 3 TIMUSLUG 13 RINGMPED 23 SADWILLOW 33 HURTLOPLAS 4 CALDIEHILL 14 WEARHIPHAM 24 LOWINGICK 34 JOSTME 5 SCOQUEMET 15 ALPOUTOND 25 GAZITORY 35 TIMPEOLD 6 SWAUER 16 BADACON 26 VERYMEEND 36 CALOZBOY 7 KILLPEING 17 IMMUSILL 27 MINMPME 37 SCOWILDOR 8 EOAOZORD 18 HOBDIETORY 28 HAMHIPOLD 38 SWAINGPAL 9 BURWILCON 19 BUGQUEEND 29 FUTOUTBOY 39 KILLOHOLE 40 EOAMELAS 50 HOBBOZJOB 60 HAMINMAR 70 SWAHIPMET 41 BURMPAL 51 BUGWILLIN 61 FUTLOPLUG 71 KILLQAZED 42 MORHIPPIL 52 SHADOGODON 62 SUZTT 72 EOAEING 43 NIMOUTJOB 53 COROPERT 63 DOUPEBAR 73 BURGBORD 44 BILADOR 54 BINMEOUT 64 SHIOZER 74 MORINCON 45 RINGGBPAL 55 SADMPT 65 HURTIKEING 75 NIMLOPILL 46 WEAVINPERT 56 LOWHIPBAR 66 JOSOGOORD 76 BILTHILL 47 ALPLOPOUT 57 QAZOUTER 67 TIMOMAR 77 RINGOXMET 48 BADTAL 58 VERYELIN 68 CALMELUG 78 WEAVEAED 49 IMMPEPIL 59 MINGBDON 69 SCOMPHILL 79 ALPIKEHAM 80 BADAGOOND 90 VERYYTORY 100 CALEOLD 110 WEAVDEPAL 81 IMMOCON 91 MINOXEND 101 SCOGBBOY 111 ALPDIPERT 82 HOBMEILL 92 HAMEAME 102 SWAINDER 112 BADKOPOUT 83 BUGMPTORY 93 FUTIKEOLD 103 KILLSODPAL 113 IMMQAZT 84 SHADKOPEND 94 UZOGOBOY 104 EOAYHOLE 114 HOBEPIL 85 CORGAZME 95 DOUOLOW 105 BUROXLAS 115 BUGGBJOB 86 BINEHAM 96 SHIMEICK 106 MOREAAL 116 SHADASLIN 87 SADGBOND 97 HURTDIHOLE 107 NIMIKEPIL 117 CORSODDON 88 LOWINLOW 98 JOSKOPLAS 108 BILOGOJOB 118 BINYPERT 89 QAZLOPICK 99 TIMQAZAL 109 RINGUDOR 119 SADOXOUT 120 LOWEAT 130 JOSASING 140 BILKOPILT 150 BINQUEME 121 QAZIKEBAR 131 TIMSODORD 141 RINGINGTORY 151 SADUHAM 122 VERYQKEER 132 CALYMAR 142 WEAVIMET 152 LOWDEOND 123 MINULIN 133 SCOOXLUG 143 ALPCEED 153 QAZDILOW 124 HAMDEDON 134 SWAEAHILL 144 BADASHAM 154 VERYUSILICK 125 FUTDIMAR 135 KILLDIEMET 145 IMMSODONG 155 MININGHOLE 126 SUZKOPLUG 136 EEOAQUEED 146 HOBYCON 156 HAMIEND 127 DOUGAZHILL 137 BURUING 147 BUGOXILL 157 FUTCEME 128 SHIEBAR 138 MORDEORD 148 SHADUSTORY 158 SUZASOLD 129 HURTCEER 139 NIMDICON 149 CORDIEEND 159 DOUSODBOY 160 SHIYLOW 170 MORILAS 180 SHADPEJOB 190 SUZUSMAR 161 HURTAICK 171 NIMCEAL 181 COROZLIN 191 DOUDIELUG 162 JOSUSHOLE 172 BILASPIL 182 BINWILDON 192 SHIQUEHILL 163 TIMDIELAS 173 RINGHIPJOB 183 SADINGMAR 193 HURTTBAR 164 CALQUEAL 174 WEAVOUTLIN 184 LOWIOUT 194 JOSPEER 165 SCOUOLD 175 ALPAPAL 185 QAZCET 195 TIMOZING 166 SWADBOY 176 BADUSPERT 186 VERYMPBAR 196 CALWILORD 167 KILLOZDOR 177 IMMDIEOUT 187 MINHIPER 197 SCOINGCON 168 EOAWILPAL 178 HOBQUET 188 HAMOUTING 198 SWAILUG 169 BURINGPERT 179 BUGUPIL 189 FUTADON 199 KILLMEHILL 200 EOAMPMET 210 HOBWILOND 220 HAMLOPHOLE 230 SWAOUTPIL 201 BURHIPED 211 BUGINGLOW 221 FUTTEND 231 KILLEBOY 202 MOROUTHAM 212 SHADOILL 222 SUZPEME 232 EOAGBDOR 203 NIMAORD 213 CORMETORY 223 DOUOZOLD 233 BURINPAL 204 BILUSCON 214 BINMPEND 224 SHIWILBOY 234 MORLOPPERT 205 RINGINILL 215 SADHIPME 225 HURTOGODOR 235 NIMTLAS 206 WEAVLOPTORY 216 LOWOUTOLD 226 JOSOICK 236 BILPEAL 207 ALPTMET 217 QAZAOND 227 TIMMCHOLE 237 RINGEAPIL 208 BADPEED 218 VERYGBLOW 228 CALMPLAS 238 WEAVIKEJOB 209 IMMOZHAM 219 MININIEK 229 SCOHIPAL 239 ALPOGOLIN 240 BADOPAL 250 VERYXT 260 CALGBING 270 WEAVDIILL 241 IMMMEPERT 251 MINEABAR 261 SCOINORD 271 ALPKOPTONY 242 HOBMPOUT 252 HAMIKEER 262 SWALOPCON 272 BADQAZEND 243 BUGHIPT 253 FUTOGOING 263 KILLYLUG 273 IMMEED 244 SHADQAZBAR 254 SUZODON 264 EOAOXHILL 274 HOBGBHAM 245 COREJOB 255 DOUMEMAR 265 BUREAMET 275 BUGINOND 246 BINGBLIN 256 SHIMPLUG 266 MORIKEED 276 SHADSODLOW 247 SADINDON 257 HURTKOPHILL 267 NIMAGOHAM 277 CORYILL 248 LOWLOPMAR 258 JOSQAZMET 268 BILOORD 278 BINOXTORY 249 QAZTOUT 259 TIMEER 269 RINGDECON 279 SADEAEND 280 TOWIKEME 290 JOSSODDOR 300 BILQAZOUT 310 BINUJOB 281 QAZOGOOLD 291 TIMYICK 301 RINGIAL 311 SADDELIN 282 VERYUOND 292 CALOXHOLE 302 WEAVCEPIL 312 LAXLIDON 283 MINDELOW 293 SCOEALAS 303 ALPASJOB 313 QAZKOPMAR 284 HAMDIICK 294 SWAIKEAL 304 BADSODLIN 314 VERYINGLUG 285 FUTKOPHOLE 295 KILLQUEPIL 305 IMMYPAL 315 MINIT 286 SUZQAZLAS 296 EOAUBOY 306 HOBOXPERT 316 HAMCEBAR 287 DOUEME 297 BURDEDOR 307 BUGEAOUT 317 FUTASER 288 SHIGBOLD 298 MORDIPAL 308 SHADDIET 318 SUZSODING 289 HURTASBODY 299 NIMKOPPERT 309 CORQUEBAR 319 DOUYDON 320 SHIOXMAR 330 MORCEMET 340 SHADOZOND 350 SUZDIEHOLE 321 HARTUSLUG 331 MIMASED 341 CORWILLOW 351 DOUQEULAS 322 JOSDIEHILL 332 BILSODHAM 342 BININGICK 352 SHIUME 323 TIMQUEMET 333 RINGOUTOND 343 SADITORY 353 HURTPEOLD 324 CALUER 334 WEAVACON 344 LOWCEEND 354 JOSOZBOY 325 SCODEING 335 ALPUSILL 345 QAZASME 355 TIMWILDOR 326 SWADIORD 336 BADOLIETORY 346 VERYHIPOLD 356 CALINGPAL 327 KILLWILCON 337 IMMQUEEND 347 MINOUTBOY 357 SCOIHOLE 328 EOAINGILL 338 HOBUED 348 HAMALOW 358 SWACELAS 329 BURIHILL 339 BUGDEHAM 349 FUTUSICK 359 KILLMPAL 360 EOAHIPPIL 370 HOBINGDON 380 HAMTT 390 SWAAING 361 BUROUTJOB 371 BNGIPERT 381 FUTPEBAR 391 KILLGBORD 362 MORADOR 372 SHADMEOUT 382 SUZOZER 392 EOAINCON 363 NIMUSPAL 373 CORMPT 383 DOUWILING 393 BURLOPILL 364 BILDIEPERT 374 BINHIPBAR 384 SHIINGORD 394 MORTHILL 365 RINGLOPOUT 375 SADOUTER 385 HURTOMAR 395 NIMPEMET 366 WEAVTAL 376 LOWALIN 386 JOSMELUG 396 BILOZED 367 ALPPEPIL 377 QAZUSDON 387 TIMMPHILL 397 RINGIKEHAM 368 BADOZJOB 378 VERYINMAR 388 CALHIPMET 398 WEAROGOOND 369 IMMWILLIN 379 MINLOPLUG 389 SCOOUTED 399 ALPOCON 400 BADMEILL 410 VERYEAME 420 CALINDOR 430 WEAVKOPOUT 401 IMMMPTORY 411 MINIKEOLD 421 SCOLOPPED 431 ALPQAZT 402 HOBHIPEND 412 HAMOGOBOY 422 SWATHOLE 432 BADEPIL 403 BUGOUTME 413 FUTOLOW 423 KILLOXLAS 433 IMMGBJOB 404 SHADEHAM 414 SUZMEICK 424 EOAEAAL 434 HOBINLIN 405 CORGBOND 415 DOUMPHOLE 425 BURIKEPIL 435 BUGLOPDON 406 BININLOW 416 SHIHIPLAS 426 MOROGOJOB 436 SHADYPERT 407 SADLOPICK 417 HURTQAZAL 427 NIMODOR 437 COROXOUT 408 LOWTTORY 418 JOSEOLD 428 BILMEPAL 438 BINEAT 409 QAZPEEND 419 TIMGBBOY 429 RINGDIPERT 439 SADIKEBAR 440 LOWOGOER 450 JOSYMAR 460 BILEMET 470 BINDEOND 441 QAZOLIN 451 TIMOXLUG 461 NINGCEED 471 SADDILOW 442 VERYDEDON 452 CALEAHILL 462 WEAVASHAM 472 LOWKOPICK 443 MINDIMER 453 SCOICKEMET 463 ALPSODOND 473 QAZQAZHDE 444 HAMKOPLUG 454 SWAOGOED 464 BADYCON 474 VERYIEND 445 FUTGAZHILL 455 KILLUING 465 IMMOXILL 475 MINCEME 446 SUZEBAR 456 COADEORD 466 HOBEATORY 476 HAMASOLD 447 DOUGBER 457 BURDICON 467 BUGIKEEND 477 FUTSODBOY 448 SHIINING 458 MORKOPILL 468 SHADQUEME 478 SUZYLOW 449 HURTSODORD 459 NIMQAZTORY 469 CORUHAM 479 DOUOXICK 480 SHIEAHOLE 490 MORASPIL 481 HURTDIELAS 491 NIMSODJOB 482 JOSQUEAL 492 BILYDOR 483 TIMUOLD 493 RINGAPOL 484 COLDEBOY 494 WEAVUSPERT 485 SCODIDOT 486 SWAKOPPAL 487 KILLINGPERT 488 EOAILAS 489 BURCEAL Enter KILLUSPAL on the title page to warp to level 999. =========================================================================== POPULOUS - Play To Win Hold on tight to your souls readers,'cos these hints and tips are of cosmic proportions. In Electronic Arts' -- quite literally -- earth shattering new game you get the chance to shape the face of the Earth and wrestle with good and evil alike BUILDING Double click on the same point and then remove the top point, allowing you to create an area of nine flat blocks in only three clicks. NOW YOU CAN TURF OR SPROG Reduce the area of crop fields that a castle has and the size of the building will be reduced. This lowers the capacity of the building to hold people and will force a walker to leave if it is too crowded .Use this method to force a walker from a large castle. It is important to note that the largest castle uses an extra block around the edge of its crop fields. This land cannot be used for direct settlement. LAND MAINTENANCE Keep your land clean and tidy, remove swamps, rocks, broken and bad land. Without a strong clean landscape , your population will not flourish. Remove swamps as they are a direct drain on your population - especially bottomless swamps. HOW TO DEAL WITH KNIGHTS If the enemy starts to use knights against you, you have a number of options open. Try ignoring the knight and letting it rampage through your land and burn a few houses; but make sure that you clean up the land and resettle behind it.Try to drown the knight - the computer opponent will not often allow you to get away with this but with practice it can often be achieved . The secret is to build a tough leader that can defeat the knight in combat .It is possible to use a system of buildings to create an artificial barrier to the knight's progress by nippling the land, letting the knight fight through the small houses, then removing the nipples to free some flat land to resettle. TOUGH LEADERS Collect your people in a leader and then use that leader to assault the enemy. This is one of the most satisfying ways of playing POPULOUS. A tough leader can also defeat opposing leaders, knights, and can form a tough knight for your side. PAPAL MAGNET MODE Careful use early in the game can move your leader and people away from the homeland and into new territory fresh for expansion. WALKERS HAVE IQ IQ is determined by the technology that walkers have and the number of times which they have been sprogged form a settlement. The degrees of intelligence are reflected by the walker's ability to locate new land etc. A low IQ walker will waste valuable time circling a large castle trying to find some fresh unsettled land, whereas the high IQ walker will spot the land five or six squares away. TECHNOLOGY The technology which a person has directly affects the outcome of any combat that they are involved in. The weapons factor acts as a multiplier - and so weak people with swords are often a match for stronger club-wielding walkers. FIGHT MODE This mode is very good for passive expansion. Your people will move towards the enemy and will tend to settle as they go . This mode is most useful when you are close to each other at the start of the game. THE FIGHTING LEADER You can use your leadre as a direct and controllable weapon, by placing the magnet in the building that you want to attack and then going into 'goto magnet' mode. Your leader will charge off and attack the building, occupying it after the combat. But move the magnet and off he charges. In this mode you are not settling anything except the buildings that you are fighting over, so beware of depopulating your lands or being out populated. Your leader is constantly being supported by your walkers who are drawn to him. HOW TO WIN GAMES The most gratifying way of finishing games is by direct use of your leader. A couple of tough knights certainly knock the stuffing out of weak opponents. Aided by the leader you can quite quickly finish the opponent off. Armageddon will draw the game to an instant conclusion, but try swamping just before your armageddon if the score is close on population. COMPUTER STRATEGIES Learn the tactics and strategies that the computer uses. Look at the opponent it is allowed and decide which effects it will use. If it can only flood then build higher; if it can only quake then get ready to be shaken about. Learn to be shaken about .Learn the way the computer builds and take advantage of it. ADVANCED TECHNIQUES & STRATEGIES -------------------------------- NIPPLING Turf people from castles by lumping or nippling the land around them. Don't remove the lumps and let the walkers settle amongst the smaller castles. Do this to a large area around your castles and then remove all the lumps. This will have a knock on effect that should produce a number of new castles at the edge of your land, and then you can expand out from these. This tactic also shortens the time taken for a walker to settle after being turfed - a vital thing to do on landscapes where the environment is harmful. MULTISPROGGING This is similar to nippling - and is designed to create as many settlements from one as possible. A large castle that has a reasonable population in it will reduce and produce a walker, so as soon as that happens reduce it again so that another walker is produced. The first walker will have settled and also can be reduced to produce another. From one castle, four settlements can be created. Flatten the land and you can create four castles from one. DETERMINATION The best way to win any game is to out-build the opponent. Against the computer at higher rates this is often quite hard; however you can keep building afetr the computer has alteredits priority to attacking rather than building. You must weather the attacks and continue to build as fast as you can - eventually you can win through. POOR MAN'S VOLCANO Get someone into the enemy's land and then settle them. Scroll the map to the furthest point from the flag of your building then raise the land, upsetting as many of his houses as possible. This is a cheap way of creating a volcano. SWAMPS These are quite simply the most lethal weapon that you have. He who swamps first swamps hardest. Swamp his leaders and his people. Swamps will significantly reduce his population and can often keep the computer player down while you are building. THE HANDY SWAMP PLATFORM To counteract the effect of the computer swamping your leader, you can place the magnet in any area of land that is lumpy and not susceptible to swamps. Collect your leader here and release knights into his land. The computer will try to swamp and have no effect, thus wasting manna. BUILD HIGH If the computer has flood and a few other options, it is a good tactic to build at two or three levels high. You can simply ignore the flood and let it affect only its own people DOUBLE VOLCANO If you build a volcano, try to do it on another volcano, either two together or on the site of another. Two volcanos together have more of an effect then two seperate. A double volcano is very time and manna consuming to remove. CHARGE Getting your buildings in amongst the opponents gives you the chance to drown people, upset buildings and generally start attacking where it hurts - his home. You will also have the advantage of being safer from swamps and other effects. The computer will start to clean up the land which your people are settling. ZEN Try building lots of settlements without bothering about turning them into castles. This gives you are larger number of walkers, but they are weaker than the castle-sprogged walkers. Zen allows you to ignore the special effects and concentrate on spreading and leading your people with your leader. Building through the hills tends to stop enemy knights, since they spend all their time destroying small and worthless huts and tents rather then the important houses and castles. This is called the soggy mountain tactic, and you should also build castles at the back of your land with this buffer of tiny settlements before it. EXPANSIONIST POLICY Learn the patterns of crop fields which are required by the various buildings. Learn the fastest building techniques and learn how to multisprogg and nipple. Then keep your land clean and build. Build some more, you can win very tough games this way. Keep doing this until you have out populated the opponent and have enough energy to armageddon. Do so and win! LOUISIANNA If it moves swamp it, if it doesn't move swamp it anyway. TWO PLAYER GAME TACTICS ----------------------- DROWN PEOPLE In the two player game the other player is less likely to notice the drowning people. If water is harmful then leave the people drowning in puddles, you will find that the people die very quickly in water!!! HOW TO SWAMP OFF PEAK AREAS Swamp an area that is at the back or in an out-of-the-way place, and the other player will take longer to find it and may not remove it as quickly. This will allow more people to fall to their deaths. Swamping after the other player has just swamped causes a confusion (and if possible also earthquake well away from your swamp). The result will be that it looks like your retaliation was like a quake - and that the nasty sounds are your people drowning in their own swamps. Don't forget to tidy up after you with reference to these.